查看完整版本: OpenGL中一些有用的材质参数

kun 2007-11-5 18:35

OpenGL中一些有用的材质参数

Material
GL_AMBIENT
GL_DIFFUSE
GL_SPECULAR
GL_SHININESS

Brass
(0.329412, 0.223529, 0.027451, 1.0)
(0.780392, 0.568627, 0.113725, 1.0)
(0.992157, 0.941176, 0.807843, 1.0)
27.8974

Bronze
(0.2125, 0.1275, 0.054, 1.0)
(0.714, 0.4284, 0.18144, 1.0)
(0.393548, 0.271906, 0.166721, 1.0)
25.6

Polished Bronze
(0.25, 0.148, 0.06475, 1.0)
(0.4, 0.2368, 0.1036, 1.0)
(0.774597, 0.458561, 0.200621, 1.0)
76.8

Chrome
(0.25, 0.25, 0.25, 1.0)
(0.4, 0.4, 0.4, 1.0)
(0.774597, 0.774597, 0.774597, 1.0)
76.8

Copper
(0.19125, 0.0735, 0.0225, 1.0)
(0.7038, 0.27048, 0.0828, 1.0)
(0.256777, 0.137622, 0.086014, 1.0)
12.8

Polished Copper
(0.2295, 0.08825, 0.0275, 1.0)
(0.5508, 0.2118, 0.066, 1.0)
(0.580594, 0.223257, 0.0695701, 1.0)
51.2

Gold
(0.24725, 0.1995, 0.0745, 1.0)
(0.75164, 0.60648, 0.22648, 1.0)
(0.628281, 0.555802, 0.366065, 1.0)
51.2

Polished Gold
(0.24725, 0.2245, 0.0645, 1.0)
(0.34615, 0.3143, 0.0903, 1.0)
(0.797357, 0.723991, 0.208006, 1.0)
83.2

Pewter
(0.105882, 0.058824, 0.113725, 1.0)
(0.427451, 0.470588, 0.541176, 1.0)
(0.333333, 0.333333, 0.521569, 1.0)
9.84615

Silver
(0.19225, 0.19225, 0.19225, 1.0)
(0.50754, 0.50754, 0.50754, 1.0)
(0.508273, 0.508273, 0.508273, 1.0)
51.2

Polished Silver
(0.23125, 0.23125, 0.23125, 1.0)
(0.2775, 0.2775, 0.2775, 1.0)
(0.773911, 0.773911, 0.773911, 1.0)
89.6

Emerald
(0.0215, 0.1745, 0.0215, 0.55)
(0.07568, 0.61424, 0.07568, 0.55)
(0.633, 0.727811, 0.633, 0.55)
76.8

Jade
(0.135, 0.2225, 0.1575, 0.95)
(0.54, 0.89, 0.63, 0.95)
(0.316228, 0.316228, 0.316228, 0.95)
12.8

Obsidian
(0.05375, 0.05, 0.06625, 0.82)
(0.18275, 0.17, 0.22525, 0.82)
(0.332741, 0.328634, 0.346435, 0.82)
38.4

Pearl
(0.25, 0.20725, 0.20725, 0.922)
(1.0, 0.829, 0.829, 0.922)
(0.296648, 0.296648, 0.296648, 0.922)
11.264

Ruby
(0.1745, 0.01175, 0.01175, 0.55)
(0.61424, 0.04136, 0.04136, 0.55)
(0.727811, 0.626959, 0.626959, 0.55)
76.8

Turquoise
(0.1, 0.18725, 0.1745, 0.8)
(0.396, 0.74151, 0.69102, 0.8)
(0.297254, 0.30829, 0.306678, 0.8)
12.8

Black Plastic
(0.0, 0.0, 0.0, 1.0)
(0.01, 0.01, 0.01, 1.0)
(0.50, 0.50, 0.50, 1.0)
32.0

Black Rubber
(0.02, 0.02, 0.02, 1.0)
(0.01, 0.01, 0.01, 1.0)
(0.4, 0.4, 0.4, 1.0)
10.0
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查看完整版本: OpenGL中一些有用的材质参数